Feb 02, 2007, 09:37 PM // 21:37
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#141
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Krytan Explorer
Join Date: Jun 2005
Guild: [DVDF]
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Quote:
Originally Posted by brokenmonkey
This "Hard Mode" in nightfall at least, may lead to the new sunspear title =O?
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:O that's a quite interesting thought actually. I wonder if that seems to be the case, since Arenanet said they had a new exciting idea for Spearmarshall and wanted to test it before impleting it.
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Feb 02, 2007, 10:04 PM // 22:04
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#142
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Krytan Explorer
Join Date: Jun 2006
Location: Echowald
Guild: Marked by [Fury]
Profession: Me/
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Quote:
Originally Posted by Gaile Gray
Yes, what you see is the precursor of something that we are working on for the future. We'll have more to say about this in a while.
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Thank you for it. Yay. How about tweaking something we actually ask for (and you've promised), please? Why not tweak Survivor title instead? How about... Auctions? Makeover? Lightbringer? Sunspear? Whatever community really wishes for? And not, as it was mentioned, a 'pathetic attempt to make ppl play things over"?
Sorry for my sarcasm, but I really feel like you Dev guys are missing something lately. Leave existing titles alone or tweak all, especially those community actually thinks unfair/etc. We never minded protector, leave it be! Stop making cosmetic changes to some unimportant things just to make it seem you do SO much. Sure, you do, just do it where we'd really appreciate it? Please?
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Feb 02, 2007, 10:15 PM // 22:15
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#143
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Krytan Explorer
Join Date: Feb 2006
Location: CA
Guild: [UC] Uber Crue
Profession: W/
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Quote:
Originally Posted by Cherrie
Thank you for it. Yay. How about tweaking something we actually ask for (and you've promised), please? Why not tweak Survivor title instead? How about... Auctions? Makeover? Lightbringer? Sunspear? Whatever community really wishes for? And not, as it was mentioned, a 'pathetic attempt to make ppl play things over"?
Sorry for my sarcasm, but I really feel like you Dev guys are missing something lately. Leave existing titles alone or tweak all, especially those community actually thinks unfair/etc. We never minded protector, leave it be! Stop making cosmetic changes to some unimportant things just to make it seem you do SO much. Sure, you do, just do it where we'd really appreciate it? Please?
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Umm does Reconnects ring a bell?
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Feb 02, 2007, 10:22 PM // 22:22
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#144
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Quote:
Originally Posted by sixdartbart
Thats the mapping into LA 1 with your chat turned on dot.
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Oh, not Droks ID1?
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Feb 02, 2007, 10:32 PM // 22:32
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#145
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Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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Your protector titles won't be effected at all. Seems like it will just be a new title bar per campaign. It won't be adding onto your protector titles.
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Feb 02, 2007, 10:40 PM // 22:40
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#146
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Forge Runner
Join Date: Jun 2005
Guild: Peace Machine GRRR [DiE]
Profession: W/N
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Quote:
Originally Posted by Lonesamurai
Oh, not Droks ID1?
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Why in gods name would you go there are you a masochist or what
@ Cherrie; How about not pissing and moaning until you actually find out what is involved/behind this new feature, It very well may be a way for the sunspear title to be fixed or maybe you will even get makeup since that seems to be a big concern of yours.
And thanks for speaking for the entire community
Ohhhh thats right alot of people think the ideas you just listed are completely trivial so until you actually know what they are doing with this get over yourself!
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Feb 02, 2007, 10:47 PM // 22:47
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#147
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Academy Page
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they mentioned extra levels in koabd title track maybe this is a way to help people the new higher tiers without spending 6 million gold on chest keys ect?
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Feb 02, 2007, 10:47 PM // 22:47
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#148
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Quote:
Originally Posted by sixdartbart
Why in gods name would you go there are you a masochist or what
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One of the downsides of being in a multi region Alliance
we sometimes share space with bots... Elona Reach ID1 anyone?
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Feb 02, 2007, 10:50 PM // 22:50
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#149
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Desert Nomad
Join Date: Oct 2006
Location: Earthrealm
Profession: W/A
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Wait what about abbadon shiro and the lich? Will they become like like 60s or something? lol
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Feb 02, 2007, 10:58 PM // 22:58
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#150
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Academy Page
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Quote:
Originally Posted by Issac
Wait what about abbadon shiro and the lich? Will they become like like 60s or something? lol
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Glint......
morecharacters of terrifyingly badass goodness
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Feb 02, 2007, 10:58 PM // 22:58
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#151
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Hall Hero
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I don't mind if they add the "hard" mode just as long as it doesn't have to do anything with the titles.
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Feb 02, 2007, 11:30 PM // 23:30
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#152
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Lion's Arch Merchant
Join Date: Aug 2005
Location: Tampa, Florida
Guild: Sticks and Stones
Profession: R/Rt
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Maybe this is the "heroes, henchies, and me mode". It's hard enough to find eight people to play a regular/masters/bonus mission now, and I can just imagine how it will be in the old parts of the game, after the next chapter is released.
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Feb 02, 2007, 11:40 PM // 23:40
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#153
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Frost Gate Guardian
Join Date: Dec 2005
Location: earth
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The way I read the description, having protector of ??? seems to be a prerequisite for going to hard mode.
And what comes after hard mode? Nightmare mode? And will the new mode be for the entire game or just missions?
Will have to wait until this comes for me to say what I think - it does seem familiar though, really familiar. I know, Diablo 2. Silly me thinking that all things are new. Just hope the drops are reflective of the "mode".
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Feb 02, 2007, 11:47 PM // 23:47
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#154
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Krytan Explorer
Join Date: Sep 2005
Guild: Clan W A S D [WASD]
Profession: W/E
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Quote:
Originally Posted by Faer
Well blow me down, might'n this be a reason to PvE again?
Arr, I'll be a drinkin' to that'n, me hearties!
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HUZZAH!
This sounds cool. Provided of course the difficulty is set very high. I want this game to out right try and kill me, none of this crappy monster skill bar stuff we've been having.
I'd also like to point out to all you people freaking out over titles that this probably wasn't made with titles in mind at all. Just another challenge for people to try out.
Last edited by stueyman2099; Feb 02, 2007 at 11:50 PM // 23:50..
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Feb 02, 2007, 11:50 PM // 23:50
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#155
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Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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Woot! How's this for hard mode: No rez for players in mission, if you die you're kicked back to town. Monster's get new and improved random template skillbars (selected from a database of actual successful builds) so you'll be forced to think on your feet so to speak as well face more challenging enemies with just more of the same (double damage everything, +40% monsters or +5 levels everything) .
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Feb 03, 2007, 12:00 AM // 00:00
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#156
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Oh they're making PvE harder? They're doing it wrong. PvE should not be made harder by increasing damage or levels. They should add more variety in mobs, give them more skills, let them be more coherent. Basically like the zaishens when you start an HA run. That is challenging for a pve team. Not some level 40 that does 10000 dmg but 1 shelter screws him up royally.
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Feb 03, 2007, 01:28 AM // 01:28
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#157
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Pre-Searing Cadet
Join Date: Oct 2006
Profession: E/R
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My 2 cents:
I couldn't give two hoots about a *truely optional* hard mode. It will give some people a challenge who want it, and those who do not want it can simply not do it!
What I *will* be wound up about is if titles get screwed up. It has been mentioned that titles won't be devaulued, i sincerely hope that is the case, or some KOABD (and possibly any People Know Me's if theres any out there) might just get frustrated with a game that penalises them for all the time and effort they've put into obtaining the titles.
They will either be forced to take up an entirely new title track or effectively re-do the entire mission track. If you're a player who has 20 odd titles across various characters giving up on the game is by far the easier option.
I hope ArenaNET do it *RIGHT* or they're going to upset a lot of the community.
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Feb 03, 2007, 01:37 AM // 01:37
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#158
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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"Hard Mode" sounds like a direct copy of WoW:TBC's "Heroic Mode" for instances [except with a generic name]. If so, then Hard Mode will be incredibly dissappointing.
If GW will follow suit, the enemies in "hard mode" missions will just deal more damage, and maybe have an [additional] Elite. Nothing special. I seriously doubt that ArenaNet will put effort into refurbishing 58 missions.
And what's worse is that there would be no motivation. Guild Wars has a bad risk vs. reward ratio, since gear is easily obtained. What would you get from completing Hard Mode missions? New weapon skins? Hah. And the title is meaningless. (I have Protector of all 3 continents. Does anyone care? No.)
And it'll come too late. Within two months, I predict a significant portion of the player base will leave for WoW. (especially after the lackluster PvP upgrades)
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Feb 03, 2007, 01:39 AM // 01:39
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#159
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Frost Gate Guardian
Join Date: Aug 2006
Guild: BHL
Profession: R/
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Quote:
Originally Posted by King's Spectre
Mmm.. hell mode. *looks forward to gold colossal blades and hydra bows*
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hah. I am personally worried about Burning Souls and Undead Stygian Dolls.
Id panic if ANet added mosnters like those :P
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Feb 03, 2007, 01:47 AM // 01:47
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#160
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Krytan Explorer
Join Date: Feb 2006
Location: CA
Guild: [UC] Uber Crue
Profession: W/
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pleeeaaasssee im not flaming, just pleassse stop comparing WOW to GW, there nothing alike.
And I would never leave GW for WoW Zinger.
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